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PCVR Reviews

Review: Days of Heroes: D-Day – PCVR

Hero to zero...

Days of Heroes: D-Day is the latest WW2 shooter to hit VR and it aims to do things a little bit differently. If Respawn brought a sense of realism to the most recent Medal of Honor campaign, then Zen Apps Studio went for something different. What did they go for, then? Good question.

The obvious place to start with Days of Heroes: D-Day is the pixelated boxy graphics. They really leaned into a retro look here and it definitely has its own charm. It really sets it apart from most other VR shooters on the market and it has the added bonus of being easy to process for your PC. This is nice considering my PC is still recovering from all of that heavy lifting required to play Medal of Honor. The more realistic the better, I suppose, but not at the expense of gameplay and fun. I’d much rather play a fun game with these boxy pixelated graphics than a realistic game that sucked, right? But what do you do with a game that doesn’t look good and isn’t fun to play?

I doubt there is anything new left to say about the second world war from a video game standpoint. And if I’m being honest, all I was hoping for here was a straightforward campaign that let me shoot plenty of Nazis with smooth and satisfying gunplay. Unfortunately, Days of Heroes: D-Day only managed the straightforward campaign full of Nazi killing. The gunplay, and controller tracking in general, just isn’t good enough. First of all, my MK3 physical gunstock from Virtual Rifle Systems doesn’t work with the game. You can’t adjust the guns to correspond with your stock in-game like you can with Contractors VR and nor does it just line up and work as it does in Onward and most other popular VR shooters.

This sucks, but most players aren’t going to use a stock so that’s not too big of a deal. What is a big deal is the poor tracking and wildly inconsistent hit detection. Every couple of minutes I literally had to shake my controllers to get them to wake up. I remember rationalizing the controller shake technique back in 2017 when I was playing Firewall Zero Hour with the Aim controller, but with inside-out tracking, this shouldn’t be happening. That’s bad but not as bad as the inconsistent enemy hitbox. In Days of Heroes: D-Day, it turns out that all headshots are not created equal, and sometimes you can unload an entire magazine into an enemy with nothing to show for it. And before you say ‘well maybe you’re just a bad shot‘, first of all, that’s true. But despite my poor aim, I know the hitbox is off because each bullet fired has a tracer that you can easily track. Sometimes, I could see the bullets landing home without causing any damage as if the enemy had just spawned and was temporarily immune from damage.

It became especially frustrating to empty a magazine without doing damage because reloading most of the weapons is a complete pain in the ass. The pistol being the biggest offender here. Pulling back the slide to chamber a new round needs some severe tweaking because you practically need to slam the controllers together to get close enough to actually accomplish this. In short, while some of the weapons sound pretty good, they just aren’t fun to use. It’s not all bad, however. The sniper rifle is quite nice. Zooming in works as it should and as you raise the sight glass to your eye, it ushers the game into a momentary slo-mo sequence that ups the tension nicely. Although, sniping really highlights my shaky aim and makes me sad all over again that my gunstock doesn’t work.

The campaign is made up of more than 25 short missions that would give you a fairly decent value for the $14.99 asking price if the game was more fun. Some of these missions are criminally short, but some are pretty decent and would be fun if and when they patch up the tracking and inconsistent hit detection. And hopefully, increase the maddeningly slow run speed. But until then, I’m afraid it’s just not worth your time.

Days of Heroes: D-Day PC VR Review
  • Overall - Not Bad - 5/10


Days of Heroes: D-Day offers up a decently crafted campaign that would have been a good time if not for the poor tracking, bad gunplay, and inconsistent hit detection. Although a few patches could salvage this one, as it stands now, the overall lack of polish damns this one to the slush pile.


  • The sniping is surprisingly good
  • Some of the weapons sound good, especially the Garand ping
  • Decent campaign diversity and a variety of guns to use


  • Lots of guns to use, but most of them are busted
  • Tracking is consistently poor with possible occlusion
  • Hit detection needs to be tightened. A lot

Review Disclaimer: This review was carried out using a copy of the game provided by the publisher. For more information, please read our Review Policy.

Reviewed using Oculus Quest 2 plus Link and Virtual Desktop.

For more VR reviews, be sure to check out our Reviews section, as well as our friends over on VR Game Critic.

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