We’ve all seen the numerous patent diagrams of potential new controllers for the second generation of PlayStation VR, but today via the PS Blog, we finally got the real deal. And it’s pretty damn sexy.
With the giant leap forward seen in the innovative DualSense controller for the PS5, you knew PlayStation would want to make a splash with its new VR controller. And let’s face it, PSVR gamers deserve it after using the Moves for as long as we have.
The right controller has one analog stick (of course, but also, thank God), and a “grip” and “trigger” button plus the X and O action buttons. The left controller will have another analog stick, plus both the “grip” and “trigger” of course and the Square button and Triangle. That’s a similar button layout as the Oculus Touch, but the overall aesthetic is a bit different. As you can see from the pictures, it uses an orb shape that Sony says allows for complete freedom to move your hands and is comfortable to hold.
It does look quite comfortable to hold honestly, but what we’re most excited about is the haptic feedback that the fantastic DualSense controller has shown us. Sony promises us that these new controllers are going to give us that same feeling of resistance in the grip and trigger buttons that should feel even more real inside the headset. And it already feels pretty great on only the PS5.
Check out some of the other features they laid out over at the PS Blog:
● Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
● Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
● Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
● Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
● Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
I don’t think there was any doubt, but you’ll notice they said the controllers are tracked by the headset, which basically confirms that they are using inside-out tracking and we can stop worrying about facing a camera during play.
Source: PS Blog