Shooters are a dime a dozen these days but decent ones are hard to come by, especially multiplayer team-based shooters. Hyper Dash is a multiplayer team-based shooter and I’m happy to say, it’s not bad at all, even if I’m absolutely terrible at the game.
Hyper Dash is more than a little familiar. If you’ve played the (now dead) PSVR shooter RIGS, you’ll think you’ve been transported back to a time where Sony wasn’t actively killing off its best studios. Or perhaps it will remind you of another team-based shooter that recently released for Oculus Quest – Solaris… Which I did not like.
The aesthetic is clean, simple, but very esports-y, and that’s where the similarities end between Hyper Dash and RIGS, at least.
Hyper Dash tells you what it’s all about with just its name. Players will dash around like hyperactive kids who’ve done 12 lines of sherbert. Teleporting is not just a feature of the game, it’s what the gameplay is based around. I know that many VR players loathe teleportation, but Hyper Dash uses the movement method as a mechanic and it’s fantastic if a little hectic.
Rounds play out across a handful of game modes across a handful of maps, and they’re typically 5v5 unless you’re playing deathmatch, in which case you’re on your own and you have no teammates to carry you. I did not like this for… obvious reasons.
Through the course of a game, you’ll run around, pick up weapons, and try to kill the enemy team. Depending on what mode you’re playing, you may be pushing for the objective, too.
It’s in the team-based modes that I had my most fun, particularly the Cargo mode which I really wish all other shooters would steal.
The idea is that one team needs to get a platform to move across tracks and reach the end destination before the timer runs down to zero. The twist is that the platform only moves forward when you or somebody on your team is stood on it. This presents a problem because the enemy team will be constantly gunning for your platform, so you need to be inventive in how you progress. Communication is key, then, and talking to your teammates to put together a battle plan is essential. Otherwise, it just becomes a mad free-for-all where nobody does anything useful.
Other game modes are variations on classics that have come before, but there’s also the option for mutators like insta-gib, low-gravity, and much more. I’ve toyed with a few of these in the offline mode against bots and it does make for some good fun. It’s nice to have gameplay modifiers that are fun, too, and it’s a bit of a call back to the days where Unreal Tournament ruled the first-person shooter genre.
How well you fare at Hyper Dash will depend on how well you come around to the game’s philosophy of most fast and never stop stopping.
Every arena is quite large and there are multiple paths to any given objective, either via raised platforms or grindable rails which you can teleport onto and then grind along at speed. This is where I really struggled to begin with. Getting used to the idea of always moving took me a bit of time; I appreciate slower-paced shooters like Firewall Zero Hour and Onward VR, where slow, calculated movements are half the game. Hyper Dash doesn’t have time for that. It wants you to move, and fast.
You can walk, sprint, or teleport your way around, and mastering the latter really is essential. I was constantly being killed by players who would dash around me several times while I stood still like an idiot, not knowing what to do with myself. At times, it did feel a bit unfair as the learning curve is steep and I died often. Like, really often. But I wasn’t alone. Looking at the end-of-game leaderboard, everybody got more deaths than kills, so that was somewhat reassuring.
Despite death coming quick and often, I still had fun. The arenas are really cool and I love the old-school-but-new feel to the gameplay, where you either git güd or get out. The weapons are fun if a little tricky to master as you’re always dual-wielding. I especially liked my teammates laughing whenever I got myself two shields and then crouched down on the cargo platform to recreate the classic Spartan shield manoeuvre. Hey, they laughed, but it worked. A bit…
Hyper Dash is not an easy game to get into, that much I can say. You will struggle at first and going online straight away may not be the best option, but once you’ve got the controls down, found your way of playing, and gotten familiar with the maps, it’s a blast to play.
Hyper Dash Oculus Quest Review
Overall - Fantastic - 8/10
Hyper Dash is brutal to newcomers (there was an extensive beta) but it’s still fun with its frantic energy, smooth combat, and awesome traversal.
- Fast and fun arena combat gameplay
- Looks and runs great on Quest (even better on Quest 2)
- Cargo game mode is a highlight
- Offline bot mode for practising is a big plus!
- Custom servers
- Steep learning curve that might be a bit harsh on newcomers
Review Disclaimer: This review was carried out using a copy of the game provided by the publisher. For more information, please read our Review Policy.
Reviewed using Oculus Quest.