The Walking Dead: Saints and Sinners has finally released on Oculus Quest after months of waiting. The game is also acting as a launch title for the newly released Oculus Quest 2, meaning it’s quite the occasion for VR zombie slayers.
Originally the game released earlier this year for PCVR, and then it also got a release on PSVR. The Oculus Quest version has been in the works for a while, and the end result shows that. While the game has obviously been visually downgraded to run on the mobile chipset found inside the Oculus Quest and Quest 2, it’s still an impressive experience.
I’ve played the game extensively on PSVR and while it’s good, the controls are lacking. This is going to be the biggest improvement for many players going from the PSVR version to the Quest version. While the visuals have taken a hit, the overall look of the game is cleaner than on PSVR, thanks to the Quest’s higher-resolution screen.
For PC players, the game is cross-buy on the Oculus Store, meaning that if you already have the PC version in your Oculus account, you’ll be able to download the Quest version at no extra cost. The benefits of going from PCVR to Quest are wire-free play, but that’s it. You’ll lose a lot of visual effects and even a drop in performance with longer loading times. But it’ll be wire-free – and that’s worth it, at least in my opinion.
I’m a couple of hours into the game at this point, so I’ve captured a little gameplay running on the original Oculus Quest to give you an idea as to how the game looks and runs on the original headset. My colleague Jez is in the process of getting some Quest 2 footage, and we’ll have a cross-platform comparison soon enough.
Jez actually reviewed the PC version of Saints and Sinners earlier this year using his OG Quest headset and the nifty Link feature. You can give that a read, but we’ll be doing a Quest-only review in the coming days.